From: Rick L Bird Date: Fri, 6 May 2011 20:59:35 +0000 (-0400) Subject: PennMUSH 1.8.3p11 X-Git-Url: https://git.theari.com/?a=commitdiff_plain;h=9e617acf8cd985941ff1d5520ef62afd6856f8dc;p=cobramush.git PennMUSH 1.8.3p11 Author: talvo@talvo.com Date: Sun Nov 29 00:04:09 2009 +0000 Issue 136, allow ANSI in connect screen. Fixes #165 --- diff --git a/src/notify.c b/src/notify.c index a2f7c58..cbb0893 100644 --- a/src/notify.c +++ b/src/notify.c @@ -645,14 +645,12 @@ notify_type(DESC *d) if (!d->connected) { /* These are the settings used at, e.g., the connect screen, - * when there's no connected player yet. If you want to use - * ansified connect screens, you'd probably change NA_NPASCII - * to NA_NCOLOR (for no accents) or NA_COLOR (for accents). - * We don't recommend it. If you want to use accented characters, - * change NA_NPUEBLO and NA_NPASCII to NA_PUEBLO and NA_PASCII, - * respectively. That's not so bad. + * when there's no connected player yet. If you want to use accented + * characters, change NA_NPUEBLO and NA_NCOLOR to NA_PUEBLO and + * NA_COLOR, respectively. */ - return (d->conn_flags & CONN_HTML) ? NA_NPUEBLO : NA_NPASCII; + + return (d->conn_flags & CONN_HTML) ? NA_NPUEBLO : NA_NCOLOR; } /* At this point, we have a connected player on the descriptor */