room of the location, as well as objects in the master room, are
also checked for an @aconnect. If one is found, it will be executed
when a player connects in that location or zone (or, in the case of
- the master room, anywhere).
+ the master room, anywhere). This is only done if the room_connects
+ config option is enabled.
See also: @adisconnect, ACTION LISTS
room of the location, as well as objects in the master room, are
checked for an @adisconnect. If one is found, it will be executed
when a player disconnects in that location or zone (or, in the case of
- the master room, anywhere).
+ the master room, anywhere). This is only done if the room_connects
+ config option is enabled.
See also: @aconnect, ACTION LISTS
& @adrop
exceptions as given above. If <pattern> is given, it gets rid of
all attributes which match that pattern. Note that the restrictions
above still apply.
+
+ When wiping an attribute that is the root of an attribute tree, all
+ attributes in that tree will also be removed.
& @wizwall
@wizwall[/emit] <message>
In addition, the following commands can only be used at the login
screen:
- cd ch connect create
\ No newline at end of file
+ cd ch connect create
When set on a thing or room, this flag activates the ^ listen patterns on
the object. Objects which have ^ listen patterns but are not set MONITOR
do not check those patterns.
+
+ When using the LISTEN Attribute Tree, you must set the Root Attribute
+ !NO_COMMAND. By default this Attribute/Attribute Root has been set
+ NO_COMMAND by the system. Attributes which are set HALT or NO_COMMAND
+ will not be evaluated for purposes of the ^ listen patterns
+
& MORTAL
The MORTAL flag is no longer available in PennMUSH. Please see help
changes for more information.
& ALIGN2
Examples:
- > &line me=align(<5 10 20,\([left(xget(%0,sex),1)]\),name(%0),name(%L))
- > th iter(lwho(),u(line,##))
+ > &line me=align(<5 10 20,\([left(xget(%0,sex),1)]\),name(%0),name(loc(%0)))
+ > th iter(lwho(),u(line,##),%b,%r)
(M) Walker Tree
(F) Jane Doe Nowhere