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Track_Money objects with No_Pay still reported coins lost to queue costs even though...
author
Ari Johnson
<ari@cobramush.org>
Sat, 3 Mar 2007 00:21:48 +0000
(
00:21
+0000)
committer
Ari Johnson
<ari@cobramush.org>
Sat, 3 Mar 2007 00:21:48 +0000
(
00:21
+0000)
src/cque.c
patch
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diff --git
a/src/cque.c
b/src/cque.c
index c1668a22774749040cecfa44882f2ac40614676b..b370bd9e46a767af25c7c36c89da24ae5eba5376 100644
(file)
--- a/
src/cque.c
+++ b/
src/cque.c
@@
-250,7
+250,7
@@
pay_queue(dbref player, const char *command)
notify(Owner(player), T("Not enough money to queue command."));
return 0;
}
- if (
estcost != QUEUE_COST
&& Track_Money(Owner(player))) {
+ if (
!NoPay(player) && (estcost != QUEUE_COST)
&& Track_Money(Owner(player))) {
char *preserve_wnxt[10];
char *preserve_rnxt[NUMQ];
char *val_wnxt[10];