interest to the user.
(See 'changes entries' for a list of all versions.)
+ Minor:
+ * Improved how power bitfields are stored. [RLB]
Flags:
* LEAVE_BEHIND - When a player leaves the location of
someone they're flowing with this flag it unfollows
switch (ycode) {
case YES:
GIVE_DPBIT(player, power->flag_yes);
- break;
case YESLTE:
GIVE_DPBIT(player, power->flag_lte);
- break;
case YESLT:
GIVE_DPBIT(player, power->flag_lt);
break;
switch (ycode) {
case YES:
GIVE_DPBIT(player, power->flag_yes);
- break;
case YESLTE:
GIVE_DPBIT(player, power->flag_lte);
- break;
case YESLT:
GIVE_DPBIT(player, power->flag_lt);
break;
switch (flag) {
case YES:
GIVE_DPBIT(target, power->flag_yes);
- break;
case YESLTE:
GIVE_DPBIT(target, power->flag_lte);
- break;
case YESLT:
GIVE_DPBIT(target, power->flag_lt);
break;
switch (plev) {
case YESLTE:
GIVE_DPBIT(obj, power->flag_lte);
- break;
case YESLT:
GIVE_DPBIT(obj, power->flag_lt);
break;
if (opbts & pconv_ptab[i].Op) { /* give them the power in its new 'full yes' form */
power = find_power(pconv_ptab[i].Name);
GIVE_DPBIT(dbnum, power->flag_yes);
+ GIVE_DPBIT(dbnum, power->flag_lte);
+ GIVE_DPBIT(dbnum, power->flag_lt);
}
if (opbts & IS_GUEST) {