if (!GoodObject(loc))
return;
- if(!CanSpeak(player,loc)) {
+ if (!CanSpeak(player,loc)) {
notify(player, T("You may not speak here!"));
return;
}
if (!GoodObject(loc))
return;
- if(!CanSpeak(player,loc)) {
+ if (!CanSpeak(player,loc)) {
notify(player, T("You may not speak here!"));
return;
}
if (!GoodObject(loc))
return;
- if(!CanSpeak(player,loc)) {
+ if (!CanSpeak(player,loc)) {
notify(player, T("You may not speak here!"));
return;
}