that did not handle the GOAHEAD prompt telnet code. [RLB]
* Quotas were not accounting new Division quotas restrictions
correctly for display using the @quota command. [RLB]
+ * If a player was nuked at the end of the chain before the login
+ screen in the su exit path. Game would crash. [RLB]
path_entry = path_entry->next;
mush_free(mark_path, "SU_PATH_ENTRY");
}
+ d->su_exit_path = path_entry;
if(!path_entry)
return 0;
- d->su_exit_path = path_entry;
/* Disconnect appearance */
announce_disconnect(d->player);
d->player = path_entry->player;